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09/22/2010: Starcraft 2 Patch 1.1.0 released! You can read about all the changes made by clicking here

09/11/2010: Map Limit on BNET 2.0 Increased

Good news overall, but my question is still why is there a limit in the first place. Maybe money? Bandwith? I dont know.
     
  Blizzard Quote:  
  As part of our ongoing efforts to foster a productive and happy StarCraft II mapmaking community, we recently asked players to share their thoughts and ideas on how the custom map system might be improved. Some mapmakers noted that the current limits placed on custom map publishing felt too restrictive and, as a result, made their mapmaking experience less enjoyable.

We've taken this feedback to heart and increased custom map upload limits in two ways. Players are now provided with a total of 10 custom map slots and up to 50 mbs of total map storage space. Ultimately, we want players to be able to share more maps with the community, and we feel these changes will supply mapmakers the additional freedom they need to better flex their creative muscles.

We'll be carefully monitoring how this additional storage is used by players and, as always, will continue to seek your feedback for how we may further improve the Battle.net mapmaking and publishing experience.

09/01/2010: Patch 1.1 to be released soon!

Blizzard has announced intentions to release Patch 1.1 for StarCraft 2 in the coming week. Unofficially we’re expecting the release to be around September 1st. Among the redacted list of changes are:

Reaper build time increase from 40 to 45 seconds
Bunker build time increase from 30 to 35 seconds
Siege Tank damage in Siege mode reduced to 35 (+15 vs. Armored; upgrade +3, ++2 vs Armored)
Battlecruisers ATG damage decreased from 10 to 8
Ultralisk damage reduced to 15 (+20 vs. Armored)
Zealot build time increased from 33 to 38 seconds
Warp Gate cooldown time increased from 23 to 28 seconds

To be honest our concerns with these changes lie mostly in the fact that it’s a bit late to be messing with unit and build timings. Players are already adapting to these and messing with the time rather than the cost and damage numbers is unnecessarily chaotic. Stay away from changing the build times, and focus more on nerfing damage itself. Secondarily you won’t be reducing the number of units on the field which leads to more interesting games.

Conversely, we do feel that the Warp Gate cooldown is a good move. It is far too easy for Protoss to replenish their forces instantly when nearing the food cap in late game.

08/20/2010: Southeast Asia Starcraft II: Wings of Liberty 2010 Invitational Tournament

Blizzard Entertainment has announced the Starcraft II: Wings of Liberty 2010 Invitational Tournament for Southeast Asia, Australia, and New Zealand will take place on September 10.

The top 16 ranked players on Battle.net will be invited to the event to clash for gore and glory against each other and for cash prize for the winner and the finalists.  On top of that, the first and second winners will be invited to BlizzCon 2010 in Anaheim, California.

  Blizzard Quote:  
  Based on their regional ranking and performance on Battle.net, sixteen of the top StarCraft II players from Southeast Asia, Australia, and New Zealand will be selected to take part in the region’s first StarCraft II online tournament.

The regional matches commence on September 10, and selected players will be seeded randomly in a sixteen-player, double elimination bracket. The four finalists will face off on September 12, 2010.

Tournament finalists will be awarded cash prizes, with the first-place winner taking home the $3,000 USD grand prize.

08/07/2010: First Two Weeks in Review

With StarCraft 2: Wings of Liberty experiencing phenomenal growth numbers after going live just ten days ago, Blizzard’s ability to keep the servers live and available worldwide for each of the localized versions and various licensing plans is nothing short of a phenomenal achievement.

Blizzards Epic Achievement

That being said, Blizzard has already released two StarCraft 2 patches and is keeping an updated list of known issues here. Up until now, none of the documented issues, fixes and patches have affected unit abilities or multiplayer gameplay. However, playing a 2v2 with a flickering screen and scrambled voice communication is clearly not the optimal gaming experience.

07/26/2010: Stacraft II has been Released!

After over 10 years of waiting the highly anticipated Game: Starcraft 2 has now been released! You can pickup your copy from Blizzard's own store by Clicking Here

07/25/2010: Stacraft II Ghosts of the Past Trailer Released!

 

05/4/2010: Stacraft II Release Date Announced!

Starcraft II finally has a release date for July 27th when the game appears in stores!

"StarCraft II: Wings of Liberty, will arrive in stores throughout the United States, Canada, Europe, South Korea, Australia, New Zealand, Russia, Mexico, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau starting on July 27, 2010. Players will also be able to purchase StarCraft II: Wings of Libertydirectly from Blizzard Entertainment shortly after the retail launch."

-Blizzard

02/18/2010: Stacraft II BETA Released!

After long years of waiting and many periods of delaying, the Starcraft 2 BETA has been officially released! To gain access to the public BETA you will need at least one valid cd-key for any Blizzard game linked to your Blizzard Battle.net Account.

01/11/2010: Stacraft II Terran Trailer!

 

 

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